![]() ![]() ![]() Its biggest problem, though, was that its AI was basically non-functional and couldn’t even put up slight resistance to a moderately skilled human player. I have a lot of time for the Cyanide Blood Bowl despite there being an awful lot wrong with it – the baffling real-time mode, the limited league options and the ridiculous network errors being just the stuff I can remember off the top of my head eleven years later. It already does.Īs long as you have somebody else to play it with, anyway. You don’t need to go tinkering with the gameplay to make it work. The other is that people liked the old Specialist Games for a reason, and Blood Bowl is the best of the lot. One is that while it was far from perfect Cyanide had managed to balance automating away most of the cruft that slows down a physical game of Blood Bowl while still preserving the board game feeling with stuff like highly visible digital dice rolls. This proved to be an unusually successful approach, for two very good reasons that I’m surprised the later GW adaptations (including some of Cyanide’s own) didn’t pick up on. Unlike the many games that followed it Blood Bowl didn’t piss about trying to figure out how to convert the board game into something more appropriate for a videogame, and instead just ported the board game rules across on a 1:1 basis. Years before the floodgates opened, however, there was Cyanide’s 2009 adaptation of the classic American-Football-but-with-Orcs punch ‘em up Blood Bowl, which was a game that got a headstart on everyone else through a surprising application of copyright infringement 1. These days you can’t throw a rock without hitting a digital version of one of their Specialist Games from the ‘90s – Space Hulk, Mordheim, Adeptus Titanicus, Man O’ War, Battlefleet Gothic and so on - and with the notable exception of Battlefleet Gothic all of them have ranged in quality from “sub-par” to “indescribably awful”. In this age of Steam shovelware and low-effort mobile ports it’s difficult to remember a time when we weren’t awash in terrible adaptations of various Games Workshop properties. ![]()
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